188 cards found.

Gleam of Resistance

Instant {4}{W} (5)

Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Gremlin Mine

Artifact {1} (1)

{1}, {t}, Sacrifice Gremlin Mine: It deals 4 damage to target artifact creature.
{1}, {t}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact.



Color Identity:
Printings:
New Phyrexia (Common)

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Gruesome Deformity

Enchantment Aura   {B} (1)

Enchant creature
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
She wanted to inspire terror wherever she went. The demons happily granted her wish.



Color Identity: B,Black
Printings:
Innistrad (Common)

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Halimar Wavewatch

Creature Merfolk Soldier   {1}{U} (2)

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)



Color Identity: U,Blue
Printings:
Rise of the Eldrazi (Common)

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Happily Ever After

Enchantment {2}{W} (0)

When Happily Ever After enters the battlefield, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.



Color Identity: W,White
Printings:
Throne of Eldraine (Rare)
Throne of Eldraine (Rare)

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Honored Hierarch

Creature Human Druid   1 / 1   {G} (1)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Honored Hierarch is renowned, it has vigilance and "{t}: Add one mana of any color."



Color Identity: G,Green
Printings:
Magic Online Promos (Rare)

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Hooded Assassin

Creature Human Assassin   1 / 2   {2}{B} (3)

When Hooded Assassin enters the battlefield, choose one —
• Put a +1/+1 counter on Hooded Assassin.
• Destroy target creature that was dealt damage this turn.



Color Identity: B,Black
Printings:
Fate Reforged (Common)

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Hornet Sting

Instant {G} (1)

Hornet Sting deals 1 damage to any target.
It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.



Color Identity: G,Green
Printings:
Magic 2011 (Common)

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Howling Chorus

Creature Eldrazi Werewolf   3 / 5   (3)

Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.



Color Identity:
The other side is:

Printings:
Eldritch Moon (Uncommon)

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Humble Naturalist

Creature Human Druid   1 / 3   {1}{G} (0)

{t}: Add one mana of any color. Spend this mana only to cast a creature spell.



Color Identity: G,Green
Printings:
Ikoria: Lair of Behemoths (Common)

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Hunters' Feast

Sorcery {3}{G} (4)

Any number of target players each gain 6 life.
Those who kill a jawspur rhino must prepare spells to lift the carcass—even a dozen hunters can't lift its bulk.



Color Identity: G,Green
Printings:
Magic 2011 (Common)

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Ichor Rats

Creature Rat   2 / 1   {1}{B}{B} (3)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Ichor Rats enters the battlefield, each player gets a poison counter.



Color Identity: B,Black
Printings:
Scars of Mirrodin (Uncommon)

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Insatiable Harpy

Creature Harpy   2 / 2   {2}{B}{B} (4)

Flying, lifelink
Gold coin, battered helmet, broken wrist bone—all have the same value in the eyes of a harpy.



Color Identity: B,Black
Printings:
Theros (Uncommon)

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Invincible Hymn

Sorcery {6}{W}{W} (8)

Count the number of cards in your library. Your life total becomes that number.
Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.



Color Identity: W,White
Printings:
Shards of Alara (Rare)

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Ivorytusk Fortress

Creature Elephant   5 / 7   {2}{W}{B}{G} (5)

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.



Color Identity: B,G,W,White,Black,Green
Printings:
Magic Online Promos (Rare)

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Jungle Creeper

Creature Elemental   3 / 3   {1}{B}{G} (3)

{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
"You cannot kill it, not for long. It ripens where the ground is soaked with the blood of the slaughtered."
—Atiuru, priest of the Verdant Sun



Color Identity: B,G,Black,Green
Printings:
Rivals of Ixalan (Uncommon)

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Knight Watch

Sorcery {4}{W} (5)

Create two 2/2 white Knight creature tokens with vigilance.
"We lost respect after the battle for Barbu Rooftop. Send the troops to mingle respectfully with the citizens."
—Commander Yaszen of Boros



Color Identity: W,White
Printings:
Gatecrash (Common)

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Knight of the Skyward Eye

Creature Human Knight   2 / 2   {1}{W} (2)

{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.



Color Identity: W,Green,White

Knightly Valor

Enchantment Aura   {4}{W} (5)

Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.



Color Identity: W,White
Printings:
Return to Ravnica (Common)

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Bummer

188 cards found.